All items explained. All the optinal items are depending on lane, enemy team comps ect, and how you want to play the game.
I max 1 instead of 4 because of the vortex combo, crazy damage if you get multible enemies in vortex.
Left -> Right (After HSB)
I
猎怪弹
ONLY BUY WHEN YOU ARE HARD PUSHING TOWER OR GETTING PUSHED IN. (YOU NEED HSB + EXTRA CHARGE FOR POKE)
I
头弹奖励
Great for earlygame damage
I
额外充能
2x bells + damage
II
主动
护卫结界
Can swap this with enchanter`s if you need spirit res. I like getting it for divine later & saving teammates
II
附魔纹章
Better than buying improved spirit (You lose like 7 spirit, but gain res and cdr)
Left -> Right
III
主动
特异供奉
Good stats eat large camps
I
加强
秘术扩张
Helps with door plays (I get it around 8 mins for sinners)
III
火速充能
More bells = more damage
II
主动
减速魔咒
Combo with your ulti, get early if needed (can skip if needed aswell)
IV
主动
雷织漩涡
Massive powerspike, vortex into cart = almost a guarantee on the cart + more people in it
II
加强
冷却压缩
cdr good
Left -> Right
III
主动
天锤压顶
Great for setting up kills with team + cart stun (Also to send people into ur walker)
III
主动
沉默之潮
Still testing (Can silence heros like yamato pocket when they leave ultimate)
III
主动
衰变
vs heals, like moe, kelvin, abams ect
III
主动
减益消除
If they have alot of debuffs and CC
III
主动
营救光束
If they got catch heros
Good
IV
元灵燃烧
If they have alot of heals
IV
灵力无边
More damage lategame (Can get spirit burn if they have alot of heals instead)
IV
加强
主动
回音碎片
Enemy perma stun, sell cultist or smt for it
III
重装克星
Really good item, more damage
III
强效扩张
More range to catch people in your vortex (And door range + bell range)
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